Clash of Clans Builder Base Progress Tracker
This application, when supplied with basic information about your Builder Base on Clash of Clans, makes it easy to see which upgrades are remaining for the current Builder Hall level, calculates the total amount of loot needed to complete all of those upgrades, and displays the total value of everything built on the base already. Your base’s information can be saved to your Pixel Crux account so that it is easy to continue to track your base’s progress when you return to this application.
Please note that this application is only for the Builder Base. To track progress on the main village, use Pixel Crux's Clash of Clans Village Progress Tracker.
Troops and Army Buildings
Defenses
Traps
Resource Buildings
Progress
Upgrades Remaining for Builder Hall Level
Minimum Time Remaining
Assuming your Builder(s) and Laboratory are always working, this is how long it will take to do all of the upgrades for your Builder Hall level (disregarding time skipped with Gems or Magic Items).
Builder Upgrades
{{time(totalTimeRemainingByType('Builder') / $storage.ccNumberOfBuildersBB, false) | ifEmpty: 'No Upgrades'}} remaining
{{timeProgress('Builder') | number: 2}}% of the way from maxed Builder Hall {{bbase.townHall - 1 | number: 0}} to maxed Builder Hall {{bbase.townHall | number: 0}}.
Laboratory Research
{{time(totalTimeRemainingByType('Laboratory'), false) | ifEmpty: 'No Upgrades'}} remaining
{{timeProgress('Laboratory') | number: 2}}% of the way from maxed Builder Hall {{bbase.townHall - 1 | number: 0}} to maxed Builder Hall {{bbase.townHall | number: 0}}.
Date
You can max Builder Hall {{bbase.townHall | number: 0}} by {{maxedDate(totalTimeRemainingByType('Builder') / $storage.ccNumberOfBuildersBB, totalTimeRemainingByType('Laboratory'))}}.
Totals
Costs to Max Everything for Builder Hall Level {{bbase.townHall}}
Upgrade Type | Total Loot Remaining | Total Build Time Remaining* |
---|---|---|
Gold† | {{res(goldUntilThCost, false) | number: 0 | ifEmpty: 0}} | {{time(goldUntilThTime, false) | ifEmpty: "None"}} |
Elixir | {{res(elixirUntilThCost, false) | number: 0 | ifEmpty: 0}} | {{time(elixirUntilThTime, false) | ifEmpty: "None"}} |
Walls | {{res(wallCostUntilThLows, 'Builder') | number: 0}} + {{res(wallCostUntilThHighs, 'Builder') | number: 0}} / 0 / | N/A |
Builder Hall to Level {{bbase.townHall + 1}} | {{res(bbaseData.building.townHall.cost[bbase.townHall + 1], 'Builder') | number: 0}} | {{time(bbaseData.building.townHall.time[bbase.townHall + 1], 'Builder')}} |
Base Value¤
Upgrade Type | Total Loot Spent | Total Build Time* |
---|---|---|
Gold‡ | {{res(vvGoldSpent + cumulativeCost('building', 'townHall', bbase.townHall), false) | number: 0 | ifEmpty: 0}} | {{time(vvGoldTime + cumulativeTime('building', 'townHall', bbase.townHall), false) | ifEmpty: "None"}} |
Elixir | {{res(vvElixirSpent, false) | number: 0 | ifEmpty: 0}} | {{time(vvElixirTime, false) | ifEmpty: "None"}} |
Walls | {{res(vvWallSpentLows, false) | number: 0}} + {{res(vvWallSpentHighs, false) | number: 0}} / 0 / | N/A |
Total | {{res(vvGoldSpent + cumulativeCost('building', 'townHall', bbase.townHall) + vvElixirSpent + vvWallSpentLows + vvWallSpentHighs, false) | number: 0 | ifEmpty: 0}} / | {{time(vvGoldTime + cumulativeTime('building', 'townHall', bbase.townHall) + vvElixirTime, false) | ifEmpty: "None"}} |
* Counted in Builder/Laboratory man-hours, the amount of time it would take if only one construction or upgrade was performed at once in sequence. Since both the Master Builder and the Star Laboratory can be working at the same time, the actual time will likely be much shorter.
† Excludes the Builder Hall and Walls. Higher levels of Walls can be upgraded with Elixir, and upgrading the Builder Hall may not be considered part of the progression to maxing everything for the current Builder Hall level.
‡ Excludes Walls. Higher levels of Walls can be upgraded with Elixir, and lower levels must be upgraded with Gold.
¤ Base value comes from totalling the full resource and time costs of all completed upgrades. The values in this section do not account for Gold Pass boosts or other reductions to costs due to their variability.